14.6. Perlin Noise
| 14. Rendering Filters |

### 14.6. Perlin Noise

#### 14.6.1. Overview

This filter generates a noise texture using the Perlin Noise algorithm. Results don't depend on the image you opened.

Filter applied with default options: Alpha=1.200 Scale=1.800 Z offset=-1.000 Iterations=3

#### 14.6.2. Activating the filter

This filter is found in the image window menu under Filters → Render → Noise → Perlin Noise….

#### 14.6.3. Options

Figure 17.340. “Perlin Noise” filter options

Presets, “Input Type”, Clipping, Blending Options, Preview, Split view

  | Note
  These options are described in Section 2, “Common Features”.

Alpha

  Low values give sharper noise

  Figure 17.341. “Alpha ” option examples

  Alpha = 0.300

  Alpha = 3.600

Scale

  Scale of the noise function: works like a zoom.

Z offset

  Vary noise.

  Figure 17.342. “Z offset” option examples

  Z offset = -1000

  Z offset = 0.900

Iterations

  The number of noise octaves.

  Iterations = 7

14.5. Cell Noise |  | 14.7. Plasma

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