14.5. Cell Noise
| 14. Rendering Filters |

### 14.5. Cell Noise

#### 14.5.1. Overview

Generates a cellular texture. Results don't depend on the image you opened.

Filter applied with default options: scale=1.000 shape=2.000 rank=1

#### 14.5.2. Activating the filter

This filter is found in the image window menu under Filters → Render → Noise → Cell Noise….

#### 14.5.3. Options

Figure 17.339. “Cell Noise” filter options

Presets, “Input Type”, Clipping, Blending Options, Preview, Split view

  | Note
  These options are described in Section 2, “Common Features”.

Scale

  Scale of the noise function: works like a zoom.

Shape

  Interpolates between Manhattan and Euclidean distance: (1.000 to 2.000). Lower values give four spikes stars nuclei to cells. Upper values give circular nuclei.

  Shape = 1.000

Rank

  Selects the n-th closest point: (1-3). Cells are elongated.

  Rank = 2

Iterations

  The number of noise octaves.

Palettize

  Fills each cell with a random color.

14.4. IFS Fractal |  | 14.6. Perlin Noise

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